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Pac-Man 256 Kill Screen

Interactive recreation of the Level 256 split screen visual glitch.

Simulation

Glitch Simulation

When Level = 256, the game tries to load 7 fruit symbols but experiences an integer overflow, rendering corrupted memory bytes on the right half of the screen.

Diagnostic Data

Level Register: 0xFF (255 + 1 → 0)

Fruit Loop Cycles: 256

Game Screen View

1UP: 12840

Maze Area (Left Half Playing normal...)

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